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By the way, I still have two Amiga 500 in working condition at home, great machines for its time. I played with Lightwave 3D and Deluxe Paint III for yearsà Ah, the old daysà
Originally posted by Garibaldi's Hair
I sometimes wonder if some guy will one day pick up a cheap PC from a refurb shop, take it home, fire it up and discover B5's CGI files stuck in an obscure directory of that FAT16 partition lurking in a deep dark corner of the HD.
The other problem with WB handling the CGI files was, of course, that they had never had to deal with over a hundred episodes of CGI stuff for a TV series before. Different storage methods are required than when you have shot your models onto film or video (which WB had loads of experience in storing).
This is not in any way meant to excuse them, but it was something new and their trial and error method of coming up with the best way to archive them was pretty much "error" whichever way you slice it.
Having said all that, a multi-national, multi-billion dollar company should be able to come up with a secure storage method for stuff like this without trial and error ... assuming of course that they didn't just decide that they were never going to be needed again.
I sometimes wonder if some guy will one day pick up a cheap PC from a refurb shop, take it home, fire it up and discover B5's CGI files stuck in an obscure directory of that FAT16 partition lurking in a deep dark corner of the HD.
There was chatter in the 90's about doing such a thing with ST: TOS. They actually did some models of the title object in "The Doomsday Machine." The way I see it, it's better to look ahead, not to look back. Once you go back, you won't be able to stop. Look at the Star Wars films.
Losing material is a common element in some areas of entertainment. I remember reading in a Monty Python book about how 2 of the members were surprised when they found "The Complete and Utter History of Britian" in the BBC archives. It was mistakenly placed in the "History" section of the archives instead of the "Comedy" section, a majority of which was erased.
In regard to this thread, I'd have to see a side by side comparison so I could I decide whether an "updated CGI" B5 would be good.
My dream is buying a ticket for the B5 feature film, and then later sitting down with a copy of the B5 graphic novel, and afterward reading the new B5 novels. My dream is multi-faceted.
I still think that the lost CGI archives and the canceling of the Sierra game were done to kill Babylon 5, as a competition to Star Trek. The people wanted more and ôsomebody i.e. Paramount?ö didnÆt want to give it. I was very disappointed when I heard both stories, but this is now and that was thenà
Except that the CGI files were lost by WB. Paramount couldn't possibly have had anything to do with either situation unless you suspect that they paid somebody off at WB *and* Sierra which seems pretty extreme to me. After all, much as we might love it, B5 isn't really any competition for Star Trek economically speaking. Trek's been a license to print money for decades now.
Chances are, the lost CGI files are simply a matter of a lousy file system. I don't imagine that they have much call for CGI files for shows that have been off the air for a few years.
WB had literally lost all the CGI archives we gave them every season. All we were able to get, at the very last moment, was a copy of the ship files we had given Sierra for the B5 game. That's it.
JMS
I still think that the lost CGI archives and the canceling of the Sierra game were done to kill Babylon 5, as a competition to Star Trek. The people wanted more and ôsomebody i.e. Paramount?ö didnÆt want to give it. I was very disappointed when I heard both stories, but this is now and that was thenà
I do think it could be nice...
But I don't really need new FX.
In any event, the new CGI models would have to be created from scratch since the original files were lost (not impossible as the B5 themed game mods show), so it would be a long process.
How do you lose CGI models? Were the disks they were saved on erased of physically lost? Did they not back them up?
I do think it could be nice...
But I don't really need new FX.
In any event, the new CGI models would have to be created from scratch since the original files were lost (not impossible as the B5 themed game mods show), so it would be a long process.
What I think would be nicer would be the option to have the SFX shots at the original aspect ratio, not the cropped "widescreen" versions.
But that's just another daydream that is not essential to enjoy B5.
In fairly short order we would be hitting the Shadow War, so it was essential to start pushing the software to discover what it could and couldn't accomplish in a period of time acceptable for a television series. In season one, the CGI Department was still working on Amiga home computers and the CGI render time was often as much as one hour per frame. If you consider that there are 24 frames per second and add up all the time spent on CGI in this episode, the figures quickly go off the deep end. But this would be nothing compared to what was coming at us further down the storyline, so we had to make sure it would work.
Originally posted by Jan
I understand how things get more disappointing as screen size increases. Things never meant to be seen are suddenly in your face. I remember seeing a Band-Aid on some colonial type the first time I saw something on a really big-screen TV and it threw me completely out of the story.
I think, all in all, even if we could have an additional release of B5 with new and improved effects, I don't think I'd be interested. I can never re-experience the first time watching the show, but watching it in it's original form will do for me.
I totally agree with JanÆs statementà I wouldnÆt want to change any of the effects or improve what is already been done with the current B5 series. While it works for some movies, i.e. Star Wars (not), to an old faithful audienceà IMHO things would get mucked up in the process.
If the effects were acceptable when they first came out, then improving them or replacing them all together may not improve the viewing experience (not to mention any suggested changes by a producer or graphic artist)à and thatÆs where re-casting and re-imaging comes in, lol.
By the way, I still have two Amiga 500 in working condition at home, great machines for its time. I played with Lightwave 3D and Deluxe Paint III for yearsà Ah, the old daysà
Hard to imagine anybody not finding them dated by now, any more than people find the effects of ST: TOS lacking. When you think about the state of the art back then, though, and remember what your expectations were back then, what was done was pretty decent.
From Volume #2 in the intro to A Voice in the Wilderness (Parts 1 & 2)"
In fairly short order we would be hitting the Shadow War, so it was essential to start pushing the software to discover what it could and couldn't accomplish in a period of time acceptable for a television series. In season one, the CGI Department was still working on Amiga home computers and the CGI render time was often as much as one hour per frame. If you consider that there are 24 frames per second and add up all the time spent on CGI in this episode, the figures quickly go off the deep end. But this would be nothing compared to what was coming at us further down the storyline, so we had to make sure it would work.
I understand how things get more disappointing as screen size increases. Things never meant to be seen are suddenly in your face. I remember seeing a Band-Aid on some colonial type the first time I saw something on a really big-screen TV and it threw me completely out of the story.
I think, all in all, even if we could have an additional release of B5 with new and improved effects, I don't think I'd be interested. I can never re-experience the first time watching the show, but watching it in it's original form will do for me.
Actually, I was watching an episode yesterday on a bigger screen than my TV and I have to say those effects shots are REALLY disappointing. I'm starting to think I could be more convinced by Solo's dream.
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